
Unlike SA1, the sequel's storyline is much more linear. And with the controls geared to the more simple end of the spectrum, no one should have a problem picking up a controller and jumping into the game. SA2 is viewed from the third person perspective with the action typically coming straight at you. Those of you (about 1.5 million) who played the first Sonic Adventure (SA1) will instantly feel right at home with the setup. Spanning 10 years and three systems (Yes, Sonic made it to the ill-fated Saturn) each game has marched forward in terms of graphics and gameplay. In the timeline of videogames, few have experienced the success or staying power of_ Sonic_. Play as the good guys or play as the bad guys - either way, get ready to reacquaint yourself with an old friend. He must not fail this time.Īnd so the die is cast. Shadow can match Sonic, move for move, freeing Robotnik up to complete his weapon of mass destruction. Recruiting the sinister Shadow was not only a stroke of genius, but also an excellent way to frame that accursed prairie dog. of 270, the world should realize it's better off under Robotnik's rule. How dare that rodent stop you, Eggman! With an I.Q. Change LOD node names in the split folder ini to the main model's first node name.Of course, this being a Sonic game and moving progressively forward, you can play as the bad guys and defeat Sonic and his cohorts. Copy split model folder (firstModel.sa2mdl will have changed) to your mod's resource/gd_pc folder and your texture. Run "modelrelabeler myModel.sa2mdl splitFolder/firstModel.sa2mdl", replacing names appropriately Navigate to Sa Tools root folder in command prompt Place split model folder and saved model in SA Tools root folder (where model relabeler is)

Add new textures to texture set, save as pvm, save as pak as well Edit model, rig it, and delete unused parts Import to your program with default units (Optional: use node rename script to fix bone names) Open SAMDL, Load Texture prs, Load first model in split model folder Use SA Tools/SA2PC/SplitMDL.exe to split the model's sections out. Grab your character model and texture from SA2's resource/gd_pc directory It covers the basics although there there's a lot more than can be done by expanding on the ideas presented here. The attached video is a tutorial by me on how to import models into Sonic Adventure 2 PC, with a focus on character models. Ergo, problems should be directed towards the maintainers of these tools.

The process is nearly identical though I am not working on any of these.
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If you must use Blender, here is a link:
